Amber seax
From Official Wiki of the Renaissance Kingdoms
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Weapon : +3 hits - When it breaks, you get 1 to 2 amber shards back. - Not a great weapon, just enough to finish what must be finished. Can break during a fight. Produced by a Blacksmith.
The amber seax is:
- a weapon of war:
- changes the combat coefficient of your character when equipped in the wardrobe, but only in the event of fighting in/against an army.
- an artisanal product:
- made by the blacksmith in their workshop from using unforged blades and amber shards.
- the recipe for production unlocks after reading the How-To Guide: Amber seax (blacksmith)
Effect:
- +3 combat coefficient for your character during a fight involving an army.
- gives 1 or 2 amber shards when breaking.
It can be sold or bought on the market of town between 125.00 and 205.95 pounds.
It has a weight of 5 in the inventory, but a weight of 0 when equipped in the wardrobe.
It can be found on the wardrobe's slot: VIII. Weapons
It can break during a fight. The probability to break is ?? (determined by dice roll).
Note:
- Its weight is 0 as long as it is equipped in the wardrobe.
- It is automatically removed from the wardrobe by equipping any other kind of offensive weapon and placed in the inventory.
- It is automatically removed from the wardrobe by breaking it.
- Details of how it is made can be found in the blacksmith's workshop.
- For the bonus to be active the weapon needs to be equipped in the wardrobe.