Difference between revisions of "Master-at-arms' sword"
From Official Wiki of the Renaissance Kingdoms
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** the recipe unlocks for production after reading the [[How-To Guide]]: Master-at-arms' sword ([[blacksmith]]).| | ** the recipe unlocks for production after reading the [[How-To Guide]]: Master-at-arms' sword ([[blacksmith]]).| | ||
Latest revision as of 21:22, 29 June 2025
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Weapon: +2 hits - Was forged for the purpose of shattering skulls. Produced by a blacksmith. Can break during a fight.
The Master-at-arms' sword is:
- a weapon of war:
- changes the combat coefficient of your character when equipped in the wardrobe, but only in the event of fighting in/against an army.
- an artisanal product:
- made by the blacksmith in their workshop from using sword blades, camargue leathers and ounces of Damascus steel.
- the recipe unlocks for production after reading the How-To Guide: Master-at-arms' sword (blacksmith).
Effect:
- +2 combat coefficient for your character during a fight involving an army.
It can be sold or bought on the market of town between 250.00 and 400.95 pounds.
It has a weight of 5 in the inventory, but a weight of 0 when equipped in the wardrobe.
It can be found on the wardrobe's slot: VIII. Weapons
It can break during a fight. The probability to break is ?? (determined by dice roll).
Note:
- Its weight is 0 as long as it is equipped in the wardrobe.
- It is automatically removed from the wardrobe and placed in the inventory by equipping any other weapon using the same wardrobe slot .
- It is automatically removed from the wardrobe by breaking it.
- Details of how it is made can be found in the blacksmith's workshop.
- For the effect to be active the weapon needs to be equipped in the wardrobe.
- The character receives an extra hit points as bonus if combined with the Master-at-arms' shield or the Master-at-arms' falchion.

