Difference between revisions of "Template:Food"
From Official Wiki of the Renaissance Kingdoms
m (Mirilya moved page Template:TestFood to Template:Food) |
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|{{{description}}} | |{{{description}}} | ||
|}<br/> | |}<br/> | ||
− | The {{#switch:{{{ | + | The {{#switch:{{{singular/plural}}} |
− | | | + | |plural = {{{name}}} are : |
− | | | + | |singular = {{{name}}} is : |
|{{{name}}} is :}} | |{{{name}}} is :}} | ||
− | {{#switch:{{{ | + | {{#switch:{{{foodtype classic/luxury/medicinal/...|}}} |
− | + | |classic= *a [[classic]] [[food]] | |
− | + | **can be consumed by everyone {{#switch: {{{foodNote}}} | |
− | ** | + | **{{{foodNote}}} }} |
− | ** {{{ | + | |luxury= * a [[luxury]] [[food]]: |
− | + | ** can only be consumed by characters in luxury level | |
− | ** | + | ** used to gain luxury points by completing [[consumation card]]s {{#switch: {{{foodNote}}} |
− | ** {{{ | + | ** {{{foodNote}}} }} |
− | + | * a luxury product: | |
− | ** | + | ** produced by the {{{artisan}}} in the [[workshop]] using {{{artisanIngredients}}}. {{#switch: {{{artisanNote|}}} |
− | ** {{{ | + | **{{{artisanNote}}} }} |
− | + | |medicinal= *a [[medicinal]] food {{#switch: {{{medicinalProduction yes/no?}}} | |
− | + | |yes = ** produced by a [[physician]] in the [[consulting room]] by using [[medicinal herb]]s or mixing [[potion]]s. {{#switch: {{{foodNote}}} | |
− | + | **{{{foodNote}}} }} | |
− | + | |no= ** cannot be produced by a [[physician]] in the [[consulting room]].}} {{#switch: {{{foodNote}}} | |
− | + | **{{{foodNote}}} }} }} {{#switch: {{{eventFood |}}} | |
− | + | * an [[event]] [[food]]: | |
− | + | ** {{{eventFood}}} }} {{#switch: {{{artisanNote|}}} {{#switch: {{{artisan|}}} | |
− | + | |* an [[artisanal]] product: | |
− | ** {{{ | + | ** produced by the [[{{{artisan}}}]] in his/her [[workshop]] using {{{artisanIngredients}}}. |
− | + | ** {{{artisanNote|}}} |}} | |
− | ** {{{ | + | |* an [[artisanal]] product: |
− | }}{{# | + | **{{{artisanNote|}}} |}} {{#switch: {{{intermediateArtisan|}}} {{#switch: {{{medicinalProduction yes/no|}}} |
− | ** {{{ | + | |yes=* an [[intermediate]] [[medicinal]] product: |
− | + | ** used as [[raw material]] by the [[physician]] in the [[consulting room]] to produce {{{craft}}}. {{#switch: {{{intermediateNote}}} | |
− | ** produced | + | |** {{{intermediateNote|}}} |}} |}} |
− | + | |* an [[intermediate]] product: | |
− | ** | + | ** used as [[raw material]] by the {{{intermediateArtisan}}} in the [[workshop]] to produce {{{craft}}}. {{#switch: {{{intermediateNote|}}} |
− | + | |**{{{intermediateNote}}} }} | |
− | + | |*an [[intermediate]] product: {{#switch: {{{intermediateNote}}} | |
− | ** | + | |** {{{intermediateNote}}} |}} |}} {{#switch: {{{rawMaterial yes/-}}} |
− | + | |yes= * a [[raw material]]: | |
− | + | ** {{{rawMaterialNote}}} |}} {{#switch: {{{fieldType corn/vegetable/grape/olive/barley/cow/goat/dairy sheep|}}} | |
− | + | |* a [[field]] product: | |
− | + | ** produced on a [[field]] by a [[peasant]].|}} {{#switch: {{{VillageType lake/orchard/monastery/boat/node/...|}}} | |
− | + | * a [[village product]]: | |
− | ** used by the {{{ | + | |lake= **can be fished in [[villages]] with a [[lake]]. |
− | + | |orchard = **can be picked in [[villages]] with an [[orchard]] | |
− | ** | + | |monastery= **can be brewed by [[monk]]s in a [[monastery]]. |
− | + | |boat =**can be fished in [[villages]] with a [[lake]] and from the [[deck]] of a [[boat]]. | |
− | ** | + | |node=**can be collected in [[villages]] and on [[node]]s. |
− | + | |**{{{VillageType lake/orchard/monastery/boat/node/...}}} |}} | |
− | ** | + | |
− | {{#switch:{{{ | + | {{#switch:{{{singular/plural}}} |
− | | | + | |singular = {{#switch: {{{typeBonus reduce/heal/provide/...|}}} |
− | | | + | |reduce = It reduces : |
* {{{bonus}}} | * {{{bonus}}} | ||
− | | | + | |heal = It heals : |
− | |||
* {{{bonus}}} | * {{{bonus}}} | ||
− | |It provides : | + | |provide = It provides: |
* {{{bonus}}} | * {{{bonus}}} | ||
− | }} | + | |It {{{bonus}}} |}} |
− | | | + | |plural= {{#switch:{{{typeBonus reduce/heal/provide/...}}} |
− | | | + | |reduce = They reduce : |
* {{{bonus}}} | * {{{bonus}}} | ||
− | | | + | |heal = They heal : |
− | |||
* {{{bonus}}} | * {{{bonus}}} | ||
− | | | + | |provide = They provide : |
− | |||
− | |||
− | |||
− | |||
* {{{bonus}}} | * {{{bonus}}} | ||
− | | | + | |They {{{bonus}}} |}} |
− | | | + | |It {{{bonus}}} }} |
− | + | <br/><br/> | |
− | | | + | {{#switch:{{{singular/plural}}} |
− | + | |singular = {{#switch:{{{minPrice}}} | |
− | }} | ||
− | |||
− | {{#switch:{{{ | ||
− | | | ||
|None = It cannot be sold or bought on the [[village]] [[market]].<br/> | |None = It cannot be sold or bought on the [[village]] [[market]].<br/> | ||
|It can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[pound]]s.<br/> | |It can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[pound]]s.<br/> | ||
− | }}{{# | + | }}{{#switch: {{{premium|}}} |It can be bought in [[Premium access]] for {{{premium}}} [[gem]]s.<br/> |}} |
− | | | + | |plural = {{#switch:{{{minPrice}}} |
|None = They cannot be sold or bought on the [[village]] [[market]].<br/> | |None = They cannot be sold or bought on the [[village]] [[market]].<br/> | ||
|They can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[Pound]]s.<br/> | |They can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[Pound]]s.<br/> | ||
− | }}{{# | + | }}{{#switch: {{{premium|}}} |They can be bought in [[Premium access]] for {{{premium}}} [[gem]]s.<br/> |}} |
|None = It cannot be sold or bought on the [[village]] [[market]].<br/> | |None = It cannot be sold or bought on the [[village]] [[market]].<br/> | ||
|It can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[Pound]]s.<br/> | |It can be sold or bought on the [[village]] [[market]] between {{{minPrice}}} and {{{maxPrice}}} [[Pound]]s.<br/> | ||
− | + | {{#switch: {{{premium|}}} |It can be bought in [[Premium access]] for {{{premium}}} [[gem]]s.<br/> | | |
− | }}<br/> | + | }} }}<br/> |
− | {{#switch:{{{ | + | |
− | | | + | {{#switch:{{{singular/plural}}} |
− | | | + | |singular = It has a [[weight]] of {{{weight}}}.<br/> |
− | |It has a [[weight]] of {{{weight}}}.<br/> | + | |plural =They have a [[weight]] of {{{weight}}}.<br/> |
− | }}{{# | + | |It has a [[weight]] of {{{weight}}}.<br/> }} |
− | + | ||
− | + | {{#switch:{{{fieldType corn/vegetable/grape/olive/barley/cow/goat/dairy sheep}}} | |
− | |sheep | + | |dairy sheep ='''Note : ''' |
− | * Details about the milking yield can be found on the [[ | + | * Details about the milking yield can be found on the [[dairy sheep field]] page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |goat | + | |goat ='''Note : ''' |
− | * Details about the milking yield can be found on the [[ | + | * Details about the milking yield can be found on the [[goat field]] page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |cow | + | |cow ='''Note : ''' |
− | * Details about the milking yield can be found on the [[ | + | * Details about the milking yield can be found on the [[cow field]] page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |vegetable | + | |vegetable ='''Note : ''' |
− | * Details about the harvest yield can be found on the [[ | + | * Details about the harvest yield can be found on the [[vegetables field]] page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |corn | + | |corn ='''Note : ''' |
− | * Details about the harvest yield can be found on the [[ | + | * Details about the harvest yield can be found on the [[corn field]]s page. |
* A bag of corn has to be in the [[property inventory]] of your [[character]] for the field to be sown. | * A bag of corn has to be in the [[property inventory]] of your [[character]] for the field to be sown. | ||
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |olive | + | |olive ='''Note : ''' |
− | * Details about the harvest yield can be found on the [[ | + | * Details about the harvest yield can be found on the [[olive orchard]] page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |barley | + | |barley ='''Note : ''' |
− | * Details about the harvest yield can be found on the [[ | + | * Details about the harvest yield can be found on the [[barley field]] page. |
− | * A sac of | + | * A sac of barley has to be in the [[property inventory]] of your [[character]] for the field to be sown. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | | | + | |grape ='''Note : ''' |
− | * Details about the harvest yield can be found on the [[ | + | * Details about the harvest yield can be found on the [[vineyard]]s page. |
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |
− | |{{# | + | |{{#switch: {{{raw material|}}} |'''Note : ''' |
*Details about the manufacturing can be found on the [[workshop]]s page of the [[{{{artisan}}}]]. | *Details about the manufacturing can be found on the [[workshop]]s page of the [[{{{artisan}}}]]. | ||
− | {{# | + | {{#switch: {{{note|}}} |* {{{note}}}|}} |{{#switch: {{{note|}}} |'''Note :''' |
* {{{note}}}|}} | * {{{note}}}|}} | ||
}} | }} | ||
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[[Summary]] | [[Summary]] | ||
---- | ---- | ||
+ | [[Category:Food]] | ||
+ | {{#switch: {{{premium|}}} |[[Category:Premium Access]]}}{{#switch: {{{[[foodtype classic/luxury/medicinal]]}}} |medicinal = [[Category:medicinal food]] |luxury = [[Category:Luxury food]] |classic = [[classic food]] }} | ||
+ | {{#switch: {{{eventFood|}}} |[[Category:Event food]]}} {{#switch:{{{artisan}}} | [[Category:Artisan product]]}} {{#switch:{{{raw material}}} |[[Category:Raw material]]}} | ||
+ | {{#switch:{{{intermediateArtisan}}} |[[Category:Intermediate product]]}} | ||
+ | {{#switch: {{{categorieSupp|}}} | {{{categorieSupp}}} | }} | ||
+ | {{#switch: {{{FrName|}}} |[[FR:{{{FrName}}}]] |}} | ||
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− | |||
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<noinclude> | <noinclude> | ||
Line 164: | Line 144: | ||
description=<nowiki>|</nowiki><br/> | description=<nowiki>|</nowiki><br/> | ||
name=<nowiki>|</nowiki><br/> | name=<nowiki>|</nowiki><br/> | ||
− | + | singular/plural=<nowiki>|</nowiki><br/> | |
− | + | foodtype classic/luxury/medicinal=<nowiki>|</nowiki><br/> | |
− | + | foodNote<nowiki>|</nowiki><br/> | |
+ | medicinalProduction yes/no=<nowiki>|</nowiki><br/> | ||
+ | eventFood=<nowiki>|</nowiki><br/> | ||
+ | artisan=<nowiki>|</nowiki><br/> | ||
+ | artisanIngredients=<nowiki>|</nowiki><br/> | ||
+ | artisanNote=<nowiki>|</nowiki><br/> | ||
+ | craft=<nowiki>|</nowiki><br/> | ||
+ | intermediate yes/-=<nowiki>|</nowiki><br/> | ||
+ | intermediateArtisan=<nowiki>|</nowiki><br/> | ||
+ | intermediateNote=<nowiki>|</nowiki><br/> | ||
+ | rawMaterial yes/-=<nowiki>|</nowiki><br/> | ||
+ | rawMaterialNote=<nowiki>|</nowiki><br/> | ||
+ | fieldType corn/vegetable/grape/olive/barley/cow/goat/dairy sheep=<nowiki>|</nowiki><br/> | ||
+ | typeVillage lake/orchard/monastery/boat/node/…=<nowiki>|</nowiki><br/> | ||
+ | typeBonus reduce/heal/provide/...=<nowiki>|</nowiki><br/> | ||
bonus=<nowiki>|</nowiki><br/> | bonus=<nowiki>|</nowiki><br/> | ||
− | |||
minPrice=<nowiki>|</nowiki><br/> | minPrice=<nowiki>|</nowiki><br/> | ||
maxPrice=<nowiki>|</nowiki><br/> | maxPrice=<nowiki>|</nowiki><br/> | ||
+ | premium=<nowiki>|</nowiki><br/> | ||
weight=<nowiki>|</nowiki><br/> | weight=<nowiki>|</nowiki><br/> | ||
note=<nowiki>|</nowiki><br/> | note=<nowiki>|</nowiki><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
categorieSupp=<nowiki>|</nowiki><br/> | categorieSupp=<nowiki>|</nowiki><br/> | ||
FrName=<nowiki>|</nowiki><br/> | FrName=<nowiki>|</nowiki><br/> | ||
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 14:07, 22 December 2024
The {{{name}}} is :
It {{{bonus}}}
It can be sold or bought on the village market between {{{minPrice}}} and {{{maxPrice}}} Pounds.
It has a weight of {{{weight}}}.
{{Food|
image=|
imageExtension=|
description=|
name=|
singular/plural=|
foodtype classic/luxury/medicinal=|
foodNote|
medicinalProduction yes/no=|
eventFood=|
artisan=|
artisanIngredients=|
artisanNote=|
craft=|
intermediate yes/-=|
intermediateArtisan=|
intermediateNote=|
rawMaterial yes/-=|
rawMaterialNote=|
fieldType corn/vegetable/grape/olive/barley/cow/goat/dairy sheep=|
typeVillage lake/orchard/monastery/boat/node/…=|
typeBonus reduce/heal/provide/...=|
bonus=|
minPrice=|
maxPrice=|
premium=|
weight=|
note=|
categorieSupp=|
FrName=|
}}